Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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The Second Party Part 5: The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions.

Wednesday, February 25,1: That would make mapping pretty sweet, IMO, especially when there was a need to get somewhere fast and they had to hope to god their cavernss was accurate!

Sunday, February 22,5: Works like a charm. Wednesday, December 31, Retrospective: And, of course, the difference is that — in most modern games — survival is not the goal.

Guest Review: Caverns of Thracia

But now, they are becoming reopened, and it is learned that the Beast Men have allied themselves with the reptile survivors. Another problem is that monsters which could be surprises aren’t.


Topologically equivalent to a loop, just with a couple of jogs in it.

The TSR productions should be regarded, not as an unattainable height, but as a target of quality which should be equaled or even surpassed. The Second Session Part 7: They pop up on eBay pretty regularly and often go for very little money.

If you want your starting characters to be more durable than that, though, I recommend the simple and expedient solution of starting them at 3rd level. I have Paul Jaquays and Judges Guild to thank for that; I wish similar lessons might be imparted to today’s generation of gamers. It stops in the middle of the bit on war-trained familiars, with: Sunday, February 22,3: My Ptolus campaign is an excellent example of that: By using this site, you agree to cxverns Terms of Use and Privacy Policy.

GROGNARDIA: Retrospective: The Caverns of Thracia

Character Creation Part 2: Complex of Zombies Adventure: Wink Friday, April 03,1: Welcome to a rulebook written by Gary Gygax. Notify me of new posts by email. A dwarf of intelligence 11 or more might speak Common.

The maps are amazing and they contribute heavily to what makes this module the masterpiece that it is. This is a “living” environment that puts paid to the notion that old school dungeons are static places with monsters statically side by side without any interactions between them.


I use the same method when assembling Cheapass boardgames. These conventions have several advantages: Paul Jaquays remains one of my favorite adventure designers. The Cavernns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city.

Within this community, creating a dungeon that matches the amount of flexibility presented to thtacia players in terms of available exploration paths and interactive factions has become known as Jaquaying a dungeon a term coined by Justin Alexander of The Alexandrian blog.

I do have a couple minor quibbles, though: This is a great example of an old-school dungeon crawl that would be fun to run.